This year I have carried out a research project to investigate the positive learning and motivation that game consoles and video games have to offer in primary education, focusing on girls’ learning and motivation. The research was carried out on a small-scale, thus, no findings were of a huge value to education. However, from carrying out this research project it has made me understand the great value of game consoles which I will definitely go onto use in my classroom if it suits my class. I have uploaded it for anyone interested. The raw data has been taken off.
This research project discusses the use of game consoles to support learning and motivation and how they have recently been used in education. Over time game consoles and video games have been portrayed as a male used technology. Therefore, being discussed and explored in this research paper is the current use of game consoles in learning and how it can positively affect a child’s learning and motivation. The research has directed me to the following question: ‘Do game consoles have a positive impact on girls’ learning and motivation?’ A semi-structured questionnaire was distributed to girls in Key Stage Two (n=49) in three schools that have already incorporated game consoles into their curriculum. The major findings of this report found that game consoles and video games can have a positive impact on girls’ learning and motivation and are key themes that have been raised. However, due to many limitations in this research paper it has not been fully addressed, therefore future research is needed.